Tag: cellular-automata

  • drawlines 7-10

    drawlines 7-10

    drawlines7-10.zip (29kb) random lines become the basis for an adventure into falling sand. (continue)

  • nueaters 4.1-5.2

    nueaters 4.1-5.2

    nueaters41-52.zip (12kb) parallel tracks emerge: rules can encourage collapsed stable forms, or ongoing metamorphosis. we get sidetracked on the former. (continue)

  • nueaters 1-17

    nueaters 1-17

    nueaters-17.zip (28kb) at the crossroads. many different rules, many different paths. despite their name, the eaters grow more than they devour. (continue)

  • eaters 2-7

    eaters 2-7

    eaters2-7.zip (9kb) the eaters quietly work at the space they are given, seeded into the world. could they work to erode… (continue)

  • eaters

    eaters

    eaters.zip (1kb) inspired by a tweetcart “contagion” by @jandis, a screen space based approach to 2-D cellular automata. (continue)

  • line 2-5

    line 2-5

    line2-5.zip (74kb) discover the power to grow upwards and then grow in many directions at once. grow a brand new batch… (continue)

  • lines

    lines

    lines.zip (1kb) all 1-D cellular automata. figure out some rules to grow roots. dig deep, burrow and branch. (continue)

  • newgrid d

    newgrid d

    newgrid-d.zip (8kb) 1-D and 2-D cellular automata one at a time? no, both at once. grow vines, twist the grid. (continue)

  • newgridz

    newgridz

    newgridz-zz.zip (4kb) change the grid update rules to work in a line from top to bottom. prepare to initiate 1-dimensional cellular… (continue)

  • newgrid

    newgrid

    newgrid-2-3-4.zip (5kb) take the grid and make it move with arbitrary numbers. color cycling, palette swaps. get comfortable with per-cell operations. (continue)