
lines.zip (1kb) all 1-D cellular automata. figure out some rules to grow roots. dig deep, burrow and branch. (continue)

newgrid-d.zip (8kb) 1-D and 2-D cellular automata one at a time? no, both at once. grow vines, twist the grid. (continue)

newgridz-zz.zip (4kb) change the grid update rules to work in a line from top to bottom. prepare to initiate 1-dimensional cellular… (continue)

newgrid-2-3-4.zip (5kb) take the grid and make it move with arbitrary numbers. color cycling, palette swaps. get comfortable with per-cell operations. (continue)

biggrid-2-3.zip (8kb) begin with a grid. figure out how to do transformations on it with every update step. recreate a familiar… (continue)