stardust trash. luminous scintillating muck and dust. we rot in the bushes and are reborn anew. from timeless time we return again.
warning: some content on this site contains flashing visuals that could trigger photosensitive conditions.
1D 2D best-of bonsai cellular-automata corrupted falling-sand fractals has-code interactive-fiction landscape low-poly no-code particles spirograph unknown
once i wrote on twitter something like “every day i wake up thinking i know something. when will i learn this is not the case?”
in my dreams i still see them. we said goodbye to them as they flew away into a starry cosmos. it all went by in a hurry, the last thing i remember was a swift decision, a rapidly closing door. they were together again. they had never really been apart. then what? they drop off…
make a suite of tools to build simple hypertext interactive fiction. a nice level editor with roomy data views and snappy response. take a simple universal TSV spreadsheet and feed it into many smaller machines to process. plain text to html to graphviz. epub export has already been tested successfully, but not yet integrated into…
there are certain ideas we find ourselves returning to again and again. they come out in fits and starts. a sketch here, two weeks’ obsession there. but over time they can build on themselves, if properly done. over the years they twist and interconnect. one’s starting point becomes another’s implementation. trends emerge when work can…
going back to old ideas left on the shelf. the old meadow assets have lain fallow and need porting over into modular format for proper use in scenes. 37 assets in total, half of that is rocks.
return to the old fractal trees, this time growing in steps with light and water. in search of a self-balancing system that can grow for a long time by shedding old growth and redirecting energy after pruning. updates its internal graph with every step, gathering strength to sprout. prone to spectacular runaway conditions in the…
going back to old ideas left on the shelf. the old meadow assets have lain fallow and need porting over into modular format for proper use in scenes. 37 assets in total, half of that is rocks.
depending on who you ask, these bones came into being in 1898, 1979, or 2015. we are not certain if any of those dates are true. they have been known by many names, but you may have known them as @mzxio or @themsbones. they offer this art to you in the spirit of fun and learning together, in the hopes that you will be inspired. we won’t stop you from stealing our art but we hope if you do, perhaps you could let us know what kind of life our art has gone on to have?