stardust trash. luminous scintillating muck and dust. we rot in the bushes and are reborn anew. from timeless time we return again.
warning: some content on this site contains flashing visuals that could trigger photosensitive conditions.
1D 2D best-of bonsai cellular-automata corrupted falling-sand fractals has-code interactive-fiction landscape low-poly no-code particles spirograph unknown
make some flower prefabs. thinking about my favorite high country montane meadows in summer. start with one coneflower base then vary for yarrow and bluebells. flowering mosses also join the party.
make a lush desert sandbox integrating assets for foliage, custom fencing, cargo container prefab. develop a process for heavily customized terrain masks to make roads and trails.
experiment with detail maps on the desert landscape and test some vegetation masks.
prefabs for a desert world, like agave but not quite. some randomness in different growth stages for variety in large scenes.
drawlines7-10.zip (29kb) random lines become the basis for an adventure into falling sand.
drawlines-6.zip (11kb) draw random lines and identify their intersections. learn to apply different rules at the new nodes.
nueaters41-52.zip (12kb) parallel tracks emerge: rules can encourage collapsed stable forms, or ongoing metamorphosis. we get sidetracked on the former.
nueaters-17.zip (28kb) at the crossroads. many different rules, many different paths. despite their name, the eaters grow more than they devour.
going back to old ideas left on the shelf. the old meadow assets have lain fallow and need porting over into modular format for proper use in scenes. 37 assets in total, half of that is rocks.
depending on who you ask, these bones came into being in 1898, 1979, or 2015. we are not certain if any of those dates are true. they have been known by many names, but you may have known them as @mzxio or @themsbones. they offer this art to you in the spirit of fun and learning together, in the hopes that you will be inspired. we won’t stop you from stealing our art but we hope if you do, perhaps you could let us know what kind of life our art has gone on to have?