stardust trash. luminous scintillating muck and dust. we rot in the bushes and are reborn anew. from timeless time we return again.
warning: some content on this site contains flashing visuals that could trigger photosensitive conditions.
1D 2D best-of bonsai cellular-automata corrupted falling-sand fractals has-code interactive-fiction landscape low-poly no-code particles spirograph unknown
eaters2-7.zip (9kb) the eaters quietly work at the space they are given, seeded into the world. could they work to erode a landscape?
eaters.zip (1kb) inspired by a tweetcart “contagion” by @jandis, a screen space based approach to 2-D cellular automata.
nunezzz.zip (4kb) a little character creator based on a system of elemental aspects and keywords.
nucossinwow-2.zip (2kb) back to basics: sines, cosines, and time.
nufractree144-146.zip (53kb) what if we could grow the tree with individual steps one at a time? unfortunately not all experiments succeed.
nufractree15-181.zip (8kb) oh dear it’s all become quite peculiar
nufractree2-14.zip (4kb) with the power of trees unlocked, how big and how strange a forest can you grow?
nufractree.zip (1kb) what if we could make a tiny tree? they used to call it a “tweetcart” which meant a pico8 cart that would fit in 280 characters.
going back to old ideas left on the shelf. the old meadow assets have lain fallow and need porting over into modular format for proper use in scenes. 37 assets in total, half of that is rocks.
depending on who you ask, these bones came into being in 1898, 1979, or 2015. we are not certain if any of those dates are true. they have been known by many names, but you may have known them as @mzxio or @themsbones. they offer this art to you in the spirit of fun and learning together, in the hopes that you will be inspired. we won’t stop you from stealing our art but we hope if you do, perhaps you could let us know what kind of life our art has gone on to have?