stardust trash. luminous scintillating muck and dust. we rot in the bushes and are reborn anew. from timeless time we return again.


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newest posts

  • line 2-5

    line 2-5

    line2-5.zip (74kb) discover the power to grow upwards and then grow in many directions at once. grow a brand new batch of weeds in the dirt. find random crystalline shards.

  • lines

    lines

    lines.zip (1kb) all 1-D cellular automata. figure out some rules to grow roots. dig deep, burrow and branch.

  • newgrid d

    newgrid d

    newgrid-d.zip (8kb) 1-D and 2-D cellular automata one at a time? no, both at once. grow vines, twist the grid.

  • newgridz

    newgridz

    newgridz-zz.zip (4kb) change the grid update rules to work in a line from top to bottom. prepare to initiate 1-dimensional cellular automata rules.

  • newgrid

    newgrid

    newgrid-2-3-4.zip (5kb) take the grid and make it move with arbitrary numbers. color cycling, palette swaps. get comfortable with per-cell operations.

  • biggrid

    biggrid

    biggrid-2-3.zip (8kb) begin with a grid. figure out how to do transformations on it with every update step. recreate a familiar effect from an old movie.

  • windy 1-6

    windy 1-6

    generate noise along compound curves across time, to simulate temperature variations over many years.

  • particles 1-3

    particles 1-3

    invent some methods to create, move, and destroy particles. make a roaring bonfire.

featured projects

  • meadow showcase revue

    meadow showcase revue

    going back to old ideas left on the shelf. the old meadow assets have lain fallow and need porting over into modular format for proper use in scenes. 37 assets in total, half of that is rocks.

  • nufractree 15-181

    nufractree 15-181

    nufractree15-181.zip (8kb) oh dear it’s all become quite peculiar

  • newtime 8

    newtime 8

    stars, planets, phases of the moon, season, clouds, sunrises and sunsets.